Annamaria Galani

Creative Coder

annamariaiwtc@hotmail.com
+44 (0)7955152374 
https://github.com/tikritel
Linkedin

I am a creative coder, based in London. I have a passion for interactive spaces and for transforming human data into interactive artworks.


Planet of Fir Trees Expedition

A Christmas Experience



Made for Galeries Lafayette during Christmas 2022.

Created from Bonjour Lab in November 2022
Illustrated by Florent Chavouet, Planet Christmas tells the story of Nordmann, a Christmas tree from the planet Elato.

Stepping into a timeless realm created with advanced technology and visual poetry, visitors can watch the Christmas story on interactive screens that evolve as they move along. The stage comes to life in different areas when the spectators move their arms and hands  facing the 180° screen.

A journey through a magical world of images and lights, culminating in a place of unique spatial design. All the senses are engaged through a vibrant ambience of sound and vision inspired by the work of illustrator Florent Chavouet and novelist Claire Castillon.


I worked on the software development of the project as a freelance unity developer for Bonjour Lab. I worked on the scene manager, timers and all the triggering systems and the interactive behaviours for the experience.


Coding in Unity

Using Open Sound Control , Lidar System


Latent Facade



Latent Facade from Jason Bruges Studio on Vimeo.



Client
Trinity College Cambridge and TusPark

Created at Jason Bruges Studio in June 2021.

Team
Design:Daria Jelonek, Adam Wadey
Production: Ross Dunne, Ben Mahler, Richard Broom
Creative Coding: Dominik Zisch, Dhruv Kumar
Computational Design/Creative Coding: Anna-Maria Galani
Inspired by the pioneering research undertaken on the Cambridge Science Park, Latent Façade is an exploration of image capture and computer vision. The artwork explores how images are recorded, stored and creatively reimagined.

During the day, two motion detection cameras become the artwork’s “eyes” observing pedestrian and vehicular movements which are then recounted in real-time as animated patterns of light. At night, or during quiet spells, the artwork closes its eyes and ‘dreams’. Using bespoke, generative algorithms, it samples a library of recorded visitor movements randomly selecting one ‘trace’ at a time and using it as a seed for an evolving display.


I did the software development of the artwork working closely with the Creative Technology, Design, and Production teams.  I coded using multiple algorithms for different outputs regarding different input data.

Coding in Unity, Python

Software libraries like OpenCv etc.

Some Sketches





Client 
The Tokyo Metropolitan Government and Arts Council Tokyo (Tokyo Metropolitan Foundation for History and Culture)


Created at Jason Bruges Studio
Launched in Ueno Park, Tokyo, on the 28th July 2021

Team  
Design : Adam Wadey
Creative Coding : Dominik Zisch, Joel Luther-Braun
Computational Design: Chris Waters, Eleana Polychronaki, Anna-Maria Galani
Production: Richard Broom, Martin Walsh



Drawing inspiration from the Japanese Zen Garden, a team of four, giant robot arms meditatively rake an expansive gravel canvas. In a series of daily performances, these ‘gardeners’ work together to create unique, evolving illustrations representing the movements of athletes. Generated by a series of bespoke algorithms, that analyse video footage of past Olympic and Paralympic events, some illustrations depict an event unfolding over time while others shine a light on one spectacular movement or sporting moment.


I worked on content development of the artwork, suggesting generative illustrations depending on Olympics data. I transformed the numerical data of each athlete into abstract geometries generated by a series of algorithms.


Coding in Unity, Processing, TouchDesigner, Python

Software libraries: OpenCv 

Some Sketches






Music Box





Presented in Harokopeio University as part of my master's thesis on the 20th June 2020, Athens
Music Box, a part of my master thesis, is my first attempt at interactive media. It is an entertaining application that gives users the ability to play music with their hands. At the same time, they can create visual content in a physical space using projection mapping.


Coding in Processing
Projection Mapping in MadMapper

Processing Libraries : Leap Motion, Syphon etc.



Decoration Of Internal Times

(In Progress)



Be developed on the occasion of the Athens Video Dance Festival
Team

Choreography/ Dance: Marina Koutiva, Iro Grigoriadi
Video/ Cinematography: Dimitris Georgopoulos
Creative Coding/Visuals : Anna-Maria Galani
Art Direction: Anna-Maria Galani, Marina Koutiva




How do we perceive time and space in a constantly changing environment? To see me move, you have to see where I’m not moving. To see me, you have to
see where I am not anymore.



I did the software development of the video art piece. I made visual effects depending on the choreography using different techniques and algorithms.


Coding in TouchDesigner, Python

Software Libraries : OpenCv

Some Sketches





Breathing Wind

An upcoming project about the wind and the body

Made in Unity with VFX

Dance: Iro Grigoriadi
Visuals: Annamaria Galani
Breathing Wind is a performance that explores the connection between the human body and the winds of the Aegean. Using statistical raw wind data, the piece creates a mesmerizing digital landscape that captures the essence of the wind's energy and movement. Through this experience, the audience is encouraged to reflect on our interconnectedness with the natural world and to embrace the power and freedom of letting go. Breathing Wind is a celebration of the beauty and power of the wind and aims to inspire a greater appreciation for the delicate balance between nature and human beings.